“Palabra de mujer”

Palabra de mujer es una aplicación (app) de móvil gratuita que ha sido diseñada por la Asociación Mujer y Tecnología. Recoge citas de escritoras, científicas, políticas, artistas, periodistas, sociólogas, pensadoras, filósofas, activistas de todos los tiempos que puedes compartir con tus contactos, potenciando así la presencia de mujeres en la sociedad y modelos de mujer inspiradores.

Está disponible para Android y pronto lo estará también para IOS.  La app cuenta con un buscador por autora, temática o concepto. Al pulsar sobre la imagen de la autora, aparece la biografía de la mujer, de modo que no solo tenemos acceso al mensaje sino que, a través de una breve biografía, podremos conocer el contexto sociopolítico y cultural, en el cual se dijo la frase.

Instrumento para explicar y trabajar los Derechos Humanos y los Derechos del niño

The Cubby House project surge, según explica su director Óscar Vega, al constatar la carencia, a escala mundial, de un instrumento formativo para explicar a los niños/as el contenido de la Declaración Universal de los Derechos Humanos y la Convención sobre los Derechos del Niño de Naciones Unidas.

Es un programa educativo basado en la animación 2D “clásica, atemporal e intercultural”, está producido íntegramente en España. El proyecto The Cubby house también aborda el acoso escolar, la desigualdad de género, fomentando un aprendizaje emocional que sitúa a los niños y niñas en el centro del proceso.

Puedes ver muchos de los vídeos en el siguiente enlace: http://www.cubby.es 

Así lo explica su director (video in English language, with Spanish subtitles)



Teaching emotions and social skills to children with Autism Spectrum Disorders, but not only!

The Even Better Project  was thought with the aid of teaching emotions and social skills to children with Asperger and other disorders on the autism spectrum (ASD), through the a collection of educational computer games. It will provide anyone who works with autistic children with a valuable tool to aid their first contact by reducing the usual initial resistance children put up during assessment. It can also teach them different skills.

But not only Asperger/ASD kids can benefit from the games and content of the Even Better web page, but also other people who may have difficulty in recognizing emotions such as cognitive disabilities or even adults whose disorders involve loss of facial recognition, like Alzheimer and Parkinson, etc.

You will find 4 games, all of them avaliable in English, Spanish and French:

  • “Our emotions”: Discover how to recognize the most important emotions of Leo and his friends playing this game.
  • “Each person with its match”: Look very closely at the faces which appear on the screens and drag the right ones for each emotion you see
  • “Dissapear”, a game for distinguishing one emotion from another, when you touch the right faces , they disappear.
  • “Emotions roulette”: you will spin the wheel, and guess the emotion, then you will see some possible situations and you will have to answer on which situation you feel one or another emotion.

  For more information, visit their website: http://www.czpsicologos.es/evenbettergames/juegos.php


Learning with a smile

Smile & Learn is an app for kids aged 3 to 12 years old that include more than 100 games and educational stories based on universal values ,on a safe environment for kids. 

Games and stories are available in Spanish, English, French, Italian and Portuguese.

It works on interculturality, emotional education, introduces the practice of yoga for children at schools and many other contents linked with the curriculum.

The stories include pictograms in order to facilitate accessibility and easy reading.

This educational digital tool also features pedagogical recommendations to the teacher based on an analysis of the activity data of the kids on the app

For more information, visit their web:  https://smileandlearn.com

Игрови подход в гражданското образование

Играта “ПраВодач” е подходяща за учебният материал и класнага стая. Към момента се прилага в 10, 11 и 12 клас в часовете по гражданско образование в гр. София. Подходът спомага при „основни правни въпроси като принцип за разделение на властите, конституция, върховенство на закона, избирателна система, трудови права, европейско право и ЕС и други подобни теми“.

Цялата статия можете да прочетете тук: https://www.investor.bg/za-nachinaeshti/126/a/igroviiat-podhod-kato-vyzmojnost-za-podobriavane-na-obrazovanieto-261031/


Игри помагат на децата да учат математика

“Таблетите влизат в учебните часове на най-малките, за да им помагат. Чрез специално създадени игри децата ще развиват социалните си умения и ще практикуват наученото по математика”


Повече може да прочетете на:


Learning a new language by playing games

Learning a new language is often associated with opportunities and benefits but it could also be very stressful. In order to consider means which both contribute and increase the positive experience, scientists suggest using games – not any games, but such that have both pedagogical value and help increase the motivation for learning in students.

For more information, see the article:


Activities for Supporting Children’s Social and Emotional Learning 


Helping hands chain: Trace and cut out multiple hands for each child. Place them in a pocket or baggie that is easily accessible. As you recognize a child’s helping hand behavior, have the child get a hand from their pocket and connect it to the class’s helping hand chain. The hands can be placed on the wall to wrap around the room. On a regular basis, celebrate how long the helping hand chain is getting!

Hand puppets: Create character puppets by having children color or paint the pictures, cut them out, and glue them to craft sticks. Once dry, children can bring their puppets to circle time and act out the story while you read the story aloud. Later, they can take the puppets to the story area or puppet center.

Moving to music: Choose songs with lyrics that encourage movement. Before you start, remind the children that they need to listen closely to the words so they know what actions to take. Classic songs like “Head, Shoulders, Knees, and Toes” work well. Many children’s CDs have great songs that involve following directions (try “My Ups and Downs,” and “Hands Are for Clapping,” by Jim Gill). Do the motions with the children as you listen to the songs. After listening to each song several times, children will build confidence and know which motions to do on their own. Point out to the children that they know what to do because they are being such good listeners.

Pass the feeling bag: Place an assortment of scenario picture cards in a bag. As music plays, the children pass the bag. When the music stops, one child picks out a card and identifies it. Have the child talk about how each scenario or item makes him feel and why. Allow children to take turns pulling out picture cards.

Feeling faces collage: Have children cut out different feeling faces from magazines. Mix nontoxic glue and water together in a small bowl. The children put the pictures on top of a piece of paper, take a paintbrush and dip it in glue solution, and paint over their pictures. They can hang their feeling faces collages on the wall.

Share box: Create a special share box that is only introduced during circle time. Children can decorate the box with primary colors or with a bold pattern. Inside the box, place items that can be shared, such as musical instruments, a box of chunky sidewalk chalk, playdough, or several sensory bottles.

Singing: After a story about sharing with friends, sing “Share, share, share your toys; share them with a friend. Share, share, share your toys, let’s all play pretend,” to the tune of “Row, Row, Row Your Boat.” After a story about feelings, sing “If You’re Happy and You Know It” with a variety of emotions and body gestures.

Note: Adapted with permission from Book Nook, created by the Center on the Social and Emotional Foundations for Early Learning. To use Book Nook guides at no cost, visit http://csefel.vanderbilt.edu/resources/strategies.html#booknook.

source: https://www.naeyc.org/resources/pubs/yc/mar2018/promoting-social-and-emotional-health

Teaching Empathy With Video Games

This article provide an overview on how some videogames can help the players to develop social and emotional learning because they require to take the perspectives of other characters. It also provides some interesting links to specific games and other articles

Teaching Empathy With Video Games | Edutopia

Teaching Empathy With Video Games | Edutopia

Some video games can be used in the classroom to help children develop an awareness of both their own and their peers’ emotions.

Teaching Empathy With Video Games | Edutopia

Source: www.edutopia.org/article/teaching-empathy-video-games

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